Archive for January, 2004

Saturday, January 31st, 2004

Work on the new contact list system (and editor) is coming along… don’t give up on us just yet 🙂

I’m interested in removing the contact list editor completely, and allowing the list to be manipulated directly in the contact list window. I think with some small improvements we can get a really nice inline list editor that is just as powerful as anything in a separate window would be.

In order to have fully functional inline editing, we needed some changes to how Adium handles contacts (especially contacts that are in more than one place on the contact list). I’m working on these at the moment, and things are progressing.

The changes should lift a few restrictions currently in place on our contact list, and allow thing such as separating accounts into their own groups, the ability to place groups within groups, and placing contacts outside of any group – in addition to the ability for an inline editor.

Tuesday, January 27th, 2004

I LOVE APPLE! They overnighted me that power adapter.. it went out yesterday and was in my hands this afternoon at 4:00.

Tuesday, January 27th, 2004

Since the plugin won’t be usable until libgaim 0.76, and it is causing crashes and is not working, I went ahead and disabled the plugin.

[Edit] A few people have made it clear to me I should not post to the blog at 2:37 am. This was for the yahoo plugin.

Monday, January 26th, 2004

To be precise, the crasher occurs when you’re talking to a contact who changes status… with any emoticons enabled. The emoticons bit is why I didn’t see the crash 😛 Good catch, Hanji.

My powerbook’s power cord has developed a short… with no battery life left and no power cord, I don’t have a Mac until later this week when my Apple-provided replacement (Applecare is so awesome) arrives. Sadness. 🙁

Sunday, January 25th, 2004

There is a crasher in today’s build that occurs when a contact you’re talking to changes status. This will be fixed in tomorrow’s binary.

There is also a crasher in libgaim when connecting to Yahoo. This will be fixed in a future release of libgaim. There is no way around it at the moment (other than not connecting to yahoo :-D).

Saturday, January 24th, 2004

CVS is back up.. Be sure to take a look at tomorrow’s changelog, as a lot of bugs were fixed.

Friday, January 23rd, 2004

CVS is still down for maintenance. We can’t fix anything until it goes back up, patience 🙂

Friday, January 23rd, 2004

We’re at libgaim 0.75 now. I’ve written an Adium-only libgaim patch and made changes to our code to use it so that we now get (away message, profile, and so on) updates immediately instead of using the hit-or-miss technique from before. I have no idea if Yahoo works… #gaim has been flooded by people complaining of problems in 0.75, so I dunno. Jabber is disabled for now due to some incompatibilites in the chatroom architecture of libgaim 0.75 versus the Jabber protocol plugin present in 0.75 CVS.

Monday, January 19th, 2004

CVS is apparently down – a build was up briefly this morning, but it had been built from a source not updated since yesterday, so I took it down. I’ll try building again this afternoon.

Sunday, January 18th, 2004

In the tradition of making our favorite chat program easy to migrate to, we can now import Proteus and Fire logs.

There is a php script to import fire logs (which are just HTML, and AIGhettoHTMLDecoder can handle them just fine) and a perl script to import Proteus logs. Both can be found in the Utilities folder of hte Adium source.

The Proteus one will be able to import MSN and such soon.

There are directions on how to run the scripts in the scripts themselves.