Adium

Neat dock icons

May 12th, 2007 by Chris Forscythe

I was browsing through Deviant Art, and I stumbled upon these two dock icons:

Don Vito Corlino
RoboLino

We try to promote Xtras we like with the Xtra Of The Moment on the Adium Xtras site. These aren’t on there, and I like them, hence the linkage.

Very nice work.

Problems with Group Chat in Adium 1.0.3

May 10th, 2007 by Evan Schoenberg

Many users are having problems with group chat in Adium 1.0.3.

We’ve fixed the problem for 1.0.4, which will hopefully be out in the near future. In the meantime, there is a workaround: Go to Adium->Preferences->Advanced->Message History and uncheck “Show up to 5 lines of history in new windows.” This will completely disable the display of recent messages in message windows, but group chat should be functional again.

If you don’t use group chats, or you’re not experiencing any problems, this doesn’t apply to you πŸ™‚

When Adium 1.0.4 comes out and you upgrade, you’ll probably want to turn the feature back on.

Forcing Spotlight to import old chat transcripts

May 10th, 2007 by Evan Schoenberg

Adium 1.0.3 fixes Spotlight importing of chat transcripts. Unfortunately, this can do nothing for previously created transcripts, since Spotlight doesn’t see them as having changed and so doesn’t reimport them. The solution, however, is simple.

Method A: Yummy GUI goodness

Download this application and run it. It’s a wrapper for method Bβ€”all you have to do is double-click on it. It’ll exit immediately; Spotlight will reimport your logs in the background.

Method B: The manual way

Run the following command from Terminal to force Spotlight to reimport all logs:

mdimport -r “/Applications/Adium.app/Contents/Library/Spotlight/AdiumSpotlightImporter.mdimporter”

If Adium is installed somewhere besides /Applications, change the path accordingly.

Edited by Peter Hosey to add the GUI version.

Adium 1.0.3

May 9th, 2007 by Evan Schoenberg

The Adium team is proud to announce the release of Adium 1.0.3. This is a significant bugfix release of the 1.0 series recommended for all Adium users running OS X 10.3.9 or later. We’ve reduced Adium’s memory footprint by plugging a major memory leak, greatly enhanced Adium’s ability to do AIM file transfer and direct IM when behind an Apple Airport router, improved retrieval of MSN buddy icons, fixed printing and Spotlight searching of chat transcripts, and fixed many more bugs and crashes. The Adium translators have kept their end of the bargain, so your favorite instant messaging client is still available in 18 languages in addition to English, plus some regional localizations.

Adium 1.0.3 switches to Unsanity’s Smart Crash Reports (SCR) for crash reporting. Adium will not install Smart Crash Reports automatically, but we recommend that you do so yourself. SCR lets information about crashes be sent both to an application’s developer (that’s us!) and to Apple (so that Apple engineers are aware of the problem and can fix it if it is from Apple’s own code). Installing is easy, and SCR only does anything if a program crashes.

Thanks as always for the continued support of our excellent site and code host NetworkRedux and our download host Cachefly!

Want to help with Adium’s development? See Contributing To Adium for information on getting involved, contributing code, and donating. πŸ™‚

Pidgin 2.0.0!

May 4th, 2007 by Evan Schoenberg

Pidgin, the instant messaging client formerly known as Gaim, has — after nearly 2 years in development — released version 2.0.0, a huge milestone for the project. You, dear Adium user, have been seeing the fruits of the Pidgin team’s labor towards 2.0.0 since Adium 1.0, as we’ve been utilizing cutting-edge builds of libpurple, the library which powers Pidgin, the text-based client Finch, and Adium.

If you or your friends are using Linux or Windows, be sure to check out this new (and first) release of Pidgin and Finch, the “Pimpin’ Penguin IM Clients That’re Good for the Soul.” Mazel tov to the Pidgin team on their release!

p.s. The Pidgin project, always an ideological brother of Adium’s, is even more so now that its mascot is of the avian variety πŸ™‚
pidgin

Adium 1.0.3 beta now available

April 22nd, 2007 by Evan Schoenberg

It’s that time again. Happy testing!

Huzzah! 2007 Edition

April 18th, 2007 by Peter Hosey

As discussed previously, Adium is participating in this year’s Google Summer of Code.

Google gave us six slots, just like last year. We’ve made our choices; here they are:

Adding Voice Support to Adium by Implementing a Basic A/V Backend and IAX
Student: Justin Berka
Mentor: Alan Humpherys
More information on IAX.
Improving group chat
Student: Erik Beerepoot
Mentor: David Smith
Unit testing
Student: Patrick Gibson
Mentor: Brian Ganninger
Fix & expand AppleScript support
Student: Matt Handley
Mentor: Peter Hosey
Improving Adium’s XMPP (Jabber) Support
Student: Andreas Monitzer
Mentor: Augie Fackler
Features Andreas wants to implement: Gateway support, PEP, user tune, user avatar, user nickname, OTR-over-Jabber improvements, , discovery browsing, ad-hoc commands, and possibly invisibility.
Improved Bonjour Support
Student: Erich Kreutzer
Mentor: Andrew Wellington

On Jabber: Yes, we had a similar project last year, but that was using Smack (a separate Jabber library), which we had to drop because of the Java-Cocoa bridge going away. Andreas is back to do it again in libpurple.

Also, we’re not going to have a separate student blog this year. Students’ blog posts will be here, on the main blog.

How I make the Adium screencasts

April 14th, 2007 by Peter Hosey

Since the Adium 1.0 release, I’ve made screencasts of various Adium features, and I will be creating even more to cover progressively more-advanced material. Here’s how I make them.

Read more…

  1. Create a new user account with everything set to the default.

    This includes both system defaults and Adium defaults. I keep as few things non-default as possible. This means a minimalist Dock, nothing on the desktop, and usually a plain solid-color desktop picture (the default is an abstract drawing called “Aqua blue”, but I figure a solid color will compress better). For Adium, though, I use a different desktop picture—the cow desktop picture that we used for the Adium screenshots.

  2. Record the video track with iShowU.

    I try to do the whole thing in my head, winging a script as I go, which I will forget immediately. Be sure to pause when an OK button or an insertion point is on the screen, so that if necessary, you can cut it out and repeat it to extend time. (You can tell in episode 3 one place where I forgot to do this; the insertion point doesn’t blink out again for several seconds.)

    The setup is 800×600, Animation, max quality, 30 fps, generally with no audio (though I’ll use system audio on Episode 6, Events). You could theoretically use 640×480, but that’s too small for most OS X applications to be usable. 800×600 is the minimum.

  3. Load it into Final Cut Express and mark it up.

    The Easy Setup that I use is 720p HDV Apple Intermediate. FCE doesn’t allow you to set the movie’s dimensions to a specific width and height, so the best you can do is overshoot by the least number of pixels possible.

    Immediately after adding the video track, I move the playhead to somewhere within the clip, then switch to the Canvas and drag the video frame until it’s in the top-left (which requires the Canvas to be set to Image+Wireframe). It helps to open the clip in the Viewer and drag the clip in the Canvas until the black gaps have disappeared from the top and left of the Viewer. The other way to know that you’ve got it in the right place is to look for the blue frame around the clip in the Canvas to be down to 1 px on the top and left sides. Either way, using a screen magnifier like the built-in CloseView (in the Universal Access prefs—now called simply “zoom” since it came back in Jaguar) or Pixie or DigitalColor Meter can help.

    Next I start adding markers at key points in the video. These include clicks on UI elements, the start and end of typing runs, and sometimes the start of a mouse move. I use these markers to sync up the video to the narration. I also cut out insertion-point cycles and OK-button pulses in the Timeline, and repeat these as necessary later.

    No word on how I handle audio tracks in the iShowU recording—I haven’t had to deal with that yet. It’ll come in Episode 6.

  4. Write a script.

    I used to do this in TextWrangler. But plain text has its limitations, so I switched to RTF in TextEdit in episode 4. This lets me use bold in the script (I generally avoid italic, as it reduces readability, and I need to read it quickly).

    I use Luxi Sans 14 as the font. This is a big and readable font, making it good for reading the script off the screen.

  5. Record the narration using .

    It’s a free utility that does one thing and does it well.

    The trick for me is speaking up so that my microphone can pick it up. I’m very soft-spoken, so if I speak normally, it sounds like I’m talking through clenched teeth. You may notice this at times anyway. I’m really not speaking through clenched teeth; I’m speaking normally. I feel like I’m almost shouting when I speak in a manner that sounds normal when I play it back.

    On the hardware side, I use a MXL-990 microphone with a Behringer MIC200 hardware preamp. (Here’s a photo of my preamp configuration.) The preamp’s output runs to the built-in line-in jack on my Mac Pro.

    Audio Recorder saves the audio as an AIFF file. For long-term storage, I use to convert the AIFF file to Apple Lossless in a QuickTime movie, in order to save space. (More on QTAmateur later.)

  6. Load the narration into Final Cut Express and match the audio and video tracks up to each other.

    This means using the razor blade to cut each track as necessary, then taking a freeze-frame from just before the cut, sizing it correctly, and overwriting it into the gap.

    My technique for doing this is:

    1. Right-click on the gap and choose “Fill with slug”.
    2. Right-click on the slug and choose “Duration…”.
    3. Copy the duration from the field and cancel the dialog.
    4. Delete the slug.
    5. Paste the time into the length field in the Viewer for the freeze-frame clip.
    6. Drag the freeze-frame from the Viewer into the lower half of the gap. (The upper half gives you an Insert cursor; the lower half gives you an Overwrite cursor. You want the Overwrite cursor for this.)

    If anybody knows an easier way, I’d welcome it.

  7. If desired, add “color” using overlays.

    I did this for Episode 3, making the overlays in Lineform and adding them to the movie in a second video track.

    The shade overlays (which highlight some element on the screen through a hole in the shade) are done rather simply:

    1. Draw a 800×600 black rectangle. (This is the shade part.)
    2. Paste the relevant frame from the video track (copied from the raw file using QuickTime Player) on top of it.
    3. Draw a second rectangle over the part of the frame that I want to spotlight. (This is the highlight part. It will become a hole in the shade.
    4. Delete the frame-grab so that only my two rectangles remain.
    5. Select the highlight rectangle and the 800×600 rectangle, in that order (it matters).
    6. Choose “Subtract” from the Intersect submenu of the Objects menu.
    7. Export to PNG.
    8. Add the PNG file to the movie in FCE.
    9. Overwrite it into the second video track.
    10. Resize it to fit.
    11. In the timeline, make sure Clip Overlays are turned on. This is the second button from the left at the bottom of the Timeline window. Also set the Timeline view to maximum zoom (rightmost bar in the bar graph at the bottom of the window).
    12. Drag the opacity of the overlay clip down to 30%.
    13. At the start and end of the overlay, set an edit point (by clicking there), then add a cross dissolve.
    14. Right-click on each dissolve and choose “Duration”, then set the duration to half a second (in my case, this is done by typing “;15”, since I had 30 fps).

    The arrows overlay that I use to highlight the incoming- and outgoing-message header colors is done basically the same way, except that drawing an arrow is different from drawing a rectangle with a hole in it, and I left the clip at 100% opacity rather than bringing it down to 30%.

  8. Export using QuickTime conversion.

    The standard export will use Apple Intermediate (which is bad) and totally uncompressed audio. Instead, I use the Export→QuickTime Conversion command to convert to Animation+Apple Lossless.

    This is the first export of two, so I want everything lossless. For the video, I use the Animation codec at 24-bit (Millions, no +), automatic keyframe rate, Best quality; for the audio, I use the Apple Lossless codec at 44.1 kHz, mono, Best rendering quality. The sample rate of 44.1 kHz is the same sample rate I use for the recording (you can set that in Audio MIDI Setup, which is in /Applications/Utilities).

  9. Crop the movie using qtsetclip.

    This is where you get rid of all that black space to the lower-right of the intended frame. The command is:

    qtsetclip 0 0 800 600 Foo.mov Foo-clipped.mov

    qtsetclip will generate Foo-clipped.mov, which is a reference movie that points to Foo.mov for its media. For this reason, do not delete Foo.mov nor overwrite it with Foo-clipped.mov, because Foo-clipped.mov will not work without Foo.mov. Seriously.

  10. Export the cropped movie to H.264+AAC using .

    QTAmateur is basically the old MoviePlayer, reimplemented for Mac OS X using QTKit. This makes it really handy for converting videos from one format to another—in this case, from Animation+Lossless to H.264+AAC.

    This is export #2—the final render. The video format, more specifically, is H.264 Medium+frame reordering+automatic keyframe rate. The audio format is AAC (ahem, “MPEG-4 Audio”), 22.05 kHz (yes, not 44.1—I mix it down here, since I don’t really need CD-quality audio for my own voice), mono, best quality (quality is under Options). I’ve not experimented with VBR.

    I also turn on “Prepare for Internet Streaming”, using “Fast Start—Compressed Header”. This lets QT start playing the movie when it predicts that it will not run out of movie data before the movie ends. I don’t do this in the export from FCE simply because I don’t need it, though I don’t think it would hurt anything if I did.

    The filename of each movie is “Adium1.0-EpNUMBRIEFSUMMARY.mov”. For example, episode 3 is “Adium1.0-Ep3-Chatting.mov”.

  11. Upload the movie to Revver.

    Revver lets you present the movie as Flash or as QT. Obviously, since our audience is almost entirely Mac users, we’re using QT on the Adium screencasts page—no need for Flash.


The process totals many hours. The recording is actually quite short: even the uncut videos are rarely longer than a minute, though the voiceovers take longer. (Remember what I said earlier about extending time on the video track. You will need to.)

The longest part is the editing. It’s hours and hours of tedious work, making sure all the video and audio syncs up correctly. It’s worth it in the end, though—I’m proud of the five finished products so far.

If you have any questions or refinements, feel free to post them in the comments.

Possible AIM/ICQ connection problems

April 10th, 2007 by Chris Forscythe

There is a possible AIM/ICQ connection problem. We’re getting reports on irc about it, and some of the Miranda folks are as well. I’m also seeing sporadic reports of problems from Pidgin as well.

We’ve already received about 10 emails regarding password problems on aim/icq.

To be perfectly clear, this is something we have no control over. This is a problem with the servers that AOL maintains for the AIM and ICQ protocols. It would be like telling a crab boat captain on the Bering Sea to control the waters. This is not something we can help with, unfortunately. It’s just something we can watch.

The Instant Messenger Formerly Known As Gaim

April 8th, 2007 by Evan Schoenberg

Check out pidgin.im, the new home of the instant-messenger-formerly-known-as-Gaim. The Pidgin team explains there the reason a name change was needed.

Gaim is henceforth “Pidgin” — a really awesome name for an instant messaging client. (If you aren’t familiar with the term ‘pidgin’ from linguistics, ). Note also that our ideological ties to the project (already significant, given that the core library is the foundation of our messaging connectivity and that we share open source philosophy) have strengthened as a result of name change… Adium’s a duck, Gaim’s a Pigeon (logo still pending, but it’ll be iconic, I promise), and the text-based client based on libgaim, formerly “Gaim-Text,” is now “Finch”. I for one welcome our avian overlords πŸ™‚

Through the name change, ‘libgaim’ has also gained life of its own. The library which previously we were hacking together out of parts of the Gaim source is now an independent, recognized entity (as of Gaim 2.0.0b6, actually). Accordingly, it has its own name now: libpurple. (This is a play off ‘prpl’, which is what a libpurple instant messaging service, or protocol, plugin is called).