Adium

Adium beta AIM problems resolved

August 20th, 2006 by Evan Schoenberg

For those keeping score at home, the problem with AIM in Adium 1.0 beta stemmed from overexcitedness on the beta’s part. AIM imposes a “rate limit” which prevents clients from sending too much data too quickly. We were effectively ignoring that rate limit during the sign on process.

That was well and good (sic), except that an AIM server upgrade, unrelated to Adium or any other third party client, occurred on Thursday of this past week. That upgrade included stricter rate limiting requirements, which pushed Adium 1.0 beta over the edge. After the upgrade, users whose buddy lists required significant information requests during sign on — large number of buddies, many away buddies with away messages, many buddies with buddy icons — were summarily kicked during sign on.

We’ve fixed the problem for 1.0b9, which will be available in the next 24 hours. 🙂

Aim issues in the beta

August 17th, 2006 by Chris Forscythe

There are some Aim issues that are happening which fall under the following criteria:

1) Your account needs to have a significant amount of buddies listed on it.

2) You are using the Beta.

If you have both then you’ll see that your aim account is signing off and on at random times until you get kicked off of the Aim servers.

We are quite aware of the issue, and are working on a resolution. In the mean time, .89.1 works, along with iChat and other Aim clients.

Remember folks, this is a beta.

We’re seeing more reports than we need on this issue right now. If you have information on how to fix this we could use that, otherwise we don’t need anymore comments that this is happening to you as well.

We’ve had this problem reported in this locations:

http://forums.cocoaforge.com/viewtopic.php?t=8934
http://trac.adiumx.com/ticket/5193
http://trac.adiumx.com/ticket/4457
http://trac.adiumx.com/ticket/5182
http://www.tuaw.com/2006/08/17/aol-breaks-adium-betas/
http://trac.adiumx.com/ticket/4290

In other words, a lot of places. Please do not open any new tickets, and until we close them all as resolved and release a new beta please do not reopen the tickets if we close them.

Thanks.

Merging to a branch

August 16th, 2006 by Peter Hosey

Augie asked me to do the merge of our SVN trunk into the Smack+Jingle branch (shared by his student and Evan’s student), and I started it last night.

Here’s the timeline.

  • 23:00: Start of merge. Duration: Almost six hours.

  • 04:56: Start of resolving conflicts (sometimes svn reaches an impasse in how to reconcile the older version of a file with the newer; the result is a conflict).

    Most of these were localization-related binary files (so no diff, just the old version and the new version), so that went quickly — all I had to do was select the new version and clobber the old.

    Duration: Half an hour.

  • 05:24: Start of commit.

    • 05:24: Sending, Adding, Replacing, Deleting phase. Duration: 1 hour 19 minutes.

    • 06:43: Transmitting. Duration: 1 hour 13 minutes.

    Total duration of commit: 1 hour 28 minutes.

And so it was done at 07:57 — all told, just about nine hours. You’re welcome, Andreas and Alvaro. ☺

One thing I found out when I did the merge on my own student’s branch (Accessibility) is that svn 1.4 is much better at it (i.e. less likely to produce a conflict) than 1.3.x. This is one reason why Augie asked me to do the Smack+Jingle branch as well; he didn’t/doesn’t have 1.4, and I do (1.4rc2), and he didn’t have time to build it, so it would be faster for me to do the merge. I’m glad I could help out.

(Note: svn 1.4 uses a new working copy format, so I would not recommend upgrading to it completely until it is finally released. I installed it as svn-1.4, and kept 1.3.2 installed, so that I can still use 1.3.2 on my other svn checkouts until the 1.4 release.)

Gizmo in Adium?!!?

August 16th, 2006 by Peter Hosey

OK, so it’s not what you’re thinking. ☺

Colin and I were playing with Gizmo 2.0 last night. Before we started, I wanted to try out its IM feature, so I clicked the “IM” button. Up came the prompt:

Account name or Jabber/XMPP ID:

“Hmmm”, I said. I entered my regular Jabber ID and IM’d myself. Up popped a tab in Adium, from mygizmousername@chat.gizmoproject.com.

Now thoroughly in an experimental mood, I added a Jabber account to Adium, with the JID set to mygizmousername@chat.gizmoproject.com and the connect server set to chat.gizmoproject.com.

Sure enough, it works flawlessly. Contact list changes in Adium carry over to Gizmo and vice versa. The only Gizmo feature missing in Adium is voice chat. 😉

So, if you don’t like that Gizmo doesn’t support Adium message view styles (Skype does), just use Adium. ☺

Interview at OSNews

August 9th, 2006 by Chris Forscythe

In case you folks are interested, I was interviewed by OSNews regarding Adium and Growl.

Here ya go:

http://www.osnews.com/story.php?news_id=15442

How fast can you build Adium? Ask Apple

August 7th, 2006 by Peter Hosey

In case you’ve been under a rock for the past nine hours, the Mac Pro was among the things announced today at the Worldwide Developers Conference.

And on the Mac Pro site, they have a Performance page showing benchmark comparisons of the Mac Pro to the quad G5 before it. Under “Science and Technical Computing”, there are six benchmarks. One of these is “Xcode: Build project”.

The project they built for this test was Adium X 0.89. ☺

I, for one, think this is very cool. Thanks, Apple. ☺ And thanks also to Arvid Norberg to tipping us off to this.

Good News

July 20th, 2006 by Chris Forscythe

I just switched my car insuranc..

Oh wait, not that news.

The forums are back up.

The bad news is we lost a portion of the data that was in place, about 1 week of posts.

Cocoaforge outage status

July 17th, 2006 by Chris Forscythe

Hi folks,

I’m just going to post here on this, since it’s a midway update. Trac is up, Forums should hopefully be up tomorrow.

If you have any reproducable issues, please go ahead and post them on Trac like normal.

On a side note, Anonymous access has been restored to Trac as of last week. Spam filtering was implemented, which is what caused the move to the adium/adium login.

Forums down

July 15th, 2006 by Chris Forscythe

Hi folks,

I’ve outlined the downtime at my personal blog, here is a direct link to the post:

http://brok3n.org/archivesextreme/2006/07/cocoaforge_prob.html

I’ll post there and here when things are back up.

Comments on the SoC page

July 8th, 2006 by Zachary West

The level of spam forced onto the SoC page was actually rather impressive. I didn’t think the spammers had it in them to utterly drive me crazy. At first I started by simply banning outright their phrases, and enabling the proxy check thing. Then I got really tough, and forced all comments to be approved before being posted.

When all that failed, I tried some random add-on solutions to prevent the spam. No go. I still logged on to see 10-15 “approve me!” spams in my inbox every day. So, now, thanks to the wonderful technology in the hands of spammers worldwide, you can’t tell the (obviously slacking, the last post was almost a week ago!) students how much you love their hard work.

Also hi. I’m Zac West. You probably don’t know me, but I’m the guy who coded the Xtras webpage, and ends up doing most of the web work around here. Nice to meet you. 😉

Edit: Okay, I’ve set up that Akismet plugin. Let’s hope it’s up to par with what you guys have said and can keep out the huge amount of spam.

Also, for the record, I utterly hate CAPTCHA systems. I can’t stand them. Half the time, I myself end up entering the image wrong because of horrible overlays and I get tossed a fatal error that prevents me from then even using the website I’m trying to enter. Usually their images are so easy to process that it’s just a joke that makes them think they have some form of security. I mean, “ASDF” in a straight line, in the same font, on a monotone background (or with minor defective filtering) is hardly a huge security force.